[Author]
Author = Coffee Man
[Description]
Description = Stefanie, I need a small favor. Franklin has apparently received a new contract where I'm specifically requested to collect a briefcase for a client. The client said he wanted "the best of the best" to handle this and he'll pay GOOD, but I'm busy tonight. Can you go, collect that briefcase and bring it to me? I'll worry about taking it to Franklin...
[Objectives]
Objectivescount = 30

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -1321.841
Objectives[0]positionY = -1651.28
Objectives[0]positionZ = 2.812167
Objectives[0]Heading = 318.6483
Objectives[0]model = mp_f_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = ThunderStorm
Objectives[0]SetTime = 23
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 14
Objectives[0]COMPONENT_HEAD_TEXTURE = 7
Objectives[0]COMPONENT_HAIR_DRAWABLE = 15
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 9
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 9
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 51
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 403
Objectives[0]COMPONENT_TORSO2_TEXTURE = 10
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -1320.916
Objectives[0]mission_Vehicles[0]positionY = -1649.613
Objectives[0]mission_Vehicles[0]positionZ = 2.438374
Objectives[0]mission_Vehicles[0]Heading = 29.40679
Objectives[0]mission_Vehicles[0]Name = Sanchez (livery)
Objectives[0]mission_Vehicles[0]Model = sanchez
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilShadowSilver
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilShadowSilver
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 4
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 2
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_REVOLVER
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -1809.359
Objectives[0]mission_Pickup_Props[0]positionY = -1210.884
Objectives[0]mission_Pickup_Props[0]positionZ = 13.80975
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -165
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]mission_Pickup_Props[1]Model = prop_cs_heist_bag_02
Objectives[0]mission_Pickup_Props[1]Value = 1
Objectives[0]mission_Pickup_Props[1]positionX = -1809.905
Objectives[0]mission_Pickup_Props[1]positionY = -1211.063
Objectives[0]mission_Pickup_Props[1]positionZ = 13.80975
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 140
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[1] = 4
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -1325.234
Objectives[1]positionY = -386.9688
Objectives[1]positionZ = 35.58352
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = RC_HEIST2_5
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -1324.361
Objectives[2]positionY = -383.8276
Objectives[2]positionZ = 35.63168
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = TUNER_DELIVERING
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = 
Objectives[3]Type = Timeout_Objective
Objectives[3]positionX = -1321.776
Objectives[3]positionY = -1647.77
Objectives[3]positionZ = 1.992414
Objectives[3]Timeout_Min = 0
Objectives[3]Timeout_Sec = 24
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 4
Objectives[3]ObjectiveMessages[0]positionX = -1373.252
Objectives[3]ObjectiveMessages[0]positionY = -1607.281
Objectives[3]ObjectiveMessages[0]positionZ = 1.556394
Objectives[3]ObjectiveMessages[0]Message = You there yet? Remember, there's no need to escalate things, it's just a simple job.
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = Claude
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = False
Objectives[3]ObjectiveMessages[0]Delay = True
Objectives[3]ObjectiveMessages[0]DelayTime = 2
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = False
Objectives[3]ObjectiveMessages[0]TypeTextMesage = True
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = -1391.227
Objectives[3]ObjectiveMessages[1]positionY = -1593.148
Objectives[3]ObjectiveMessages[1]positionZ = 1.154193
Objectives[3]ObjectiveMessages[1]Message = When has any of our jobs been "simple", Claude? Just some days ago we raided the IAA!
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = Stefanie
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 8
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = False
Objectives[3]ObjectiveMessages[1]TypeTextMesage = True
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[2]positionX = -1391.279
Objectives[3]ObjectiveMessages[2]positionY = -1566.023
Objectives[3]ObjectiveMessages[2]positionZ = 1.564939
Objectives[3]ObjectiveMessages[2]Message = Listen, this is just a contract. Franklin said I was specifically contacted for it.
Objectives[3]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[2]Sender = Claude
Objectives[3]ObjectiveMessages[2]Subject = 
Objectives[3]ObjectiveMessages[2]MessageColor = White
Objectives[3]ObjectiveMessages[2]PlayFromStart = False
Objectives[3]ObjectiveMessages[2]Delay = True
Objectives[3]ObjectiveMessages[2]DelayTime = 14
Objectives[3]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[2]TypeSubtitle = False
Objectives[3]ObjectiveMessages[2]TypeTextMesage = True
Objectives[3]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[3]positionX = -1403.307
Objectives[3]ObjectiveMessages[3]positionY = -1551.013
Objectives[3]ObjectiveMessages[3]positionZ = 1.394047
Objectives[3]ObjectiveMessages[3]Message = But you know I was busy tonight! Just grab the briefcase and bring it to me, alright?
Objectives[3]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[3]Sender = Claude
Objectives[3]ObjectiveMessages[3]Subject = 
Objectives[3]ObjectiveMessages[3]MessageColor = White
Objectives[3]ObjectiveMessages[3]PlayFromStart = False
Objectives[3]ObjectiveMessages[3]Delay = True
Objectives[3]ObjectiveMessages[3]DelayTime = 19
Objectives[3]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[3]TypeSubtitle = False
Objectives[3]ObjectiveMessages[3]TypeTextMesage = True
Objectives[3]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[4]Text = Collect the Briefcase for Claude.
Objectives[4]CollectPickupsAddBlips = True
Objectives[4]FaildText = 
Objectives[4]Type = Collect_Pickup
Objectives[4]positionX = -1810.81
Objectives[4]positionY = -1209.76
Objectives[4]positionZ = 13.30975
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = 
Objectives[5]Type = Timeout_Objective
Objectives[5]positionX = -1321.95
Objectives[5]positionY = -1636.108
Objectives[5]positionZ = 2.536367
Objectives[5]Timeout_Min = 0
Objectives[5]Timeout_Sec = 31
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 5
Objectives[5]ObjectiveMessages[0]positionX = -1364.437
Objectives[5]ObjectiveMessages[0]positionY = -1617.689
Objectives[5]ObjectiveMessages[0]positionZ = 1.56892
Objectives[5]ObjectiveMessages[0]Message = LETTER IN BAG: I hear you've been a busy boy. Well I've been a busy girl.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = False
Objectives[5]ObjectiveMessages[0]Delay = True
Objectives[5]ObjectiveMessages[0]DelayTime = 2
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = -1362.984
Objectives[5]ObjectiveMessages[1]positionY = -1639.346
Objectives[5]ObjectiveMessages[1]positionZ = 1.147839
Objectives[5]ObjectiveMessages[1]Message = I think it's time you witnessed the real power of "SPANK"! Besos y fuderes, Catalina, xxx.
Objectives[5]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = White
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 9
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = True
Objectives[5]ObjectiveMessages[1]TypeTextMesage = False
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = -1367.864
Objectives[5]ObjectiveMessages[2]positionY = -1635.925
Objectives[5]ObjectiveMessages[2]positionZ = 1.139675
Objectives[5]ObjectiveMessages[2]Message = You should've made sure I was dead back in Liberty City. PS: DIE PEEG DOG, DIE!!
Objectives[5]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[2]Sender = 
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = White
Objectives[5]ObjectiveMessages[2]PlayFromStart = False
Objectives[5]ObjectiveMessages[2]Delay = True
Objectives[5]ObjectiveMessages[2]DelayTime = 16
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = True
Objectives[5]ObjectiveMessages[2]TypeTextMesage = False
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[3]positionX = -1354.296
Objectives[5]ObjectiveMessages[3]positionY = -1615.864
Objectives[5]ObjectiveMessages[3]positionZ = 1.625824
Objectives[5]ObjectiveMessages[3]Message = Claude, what the fuck is in this bag?! Your name and some "Spank" shit is mentioned here!
Objectives[5]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[3]Sender = Stefanie
Objectives[5]ObjectiveMessages[3]Subject = 
Objectives[5]ObjectiveMessages[3]MessageColor = White
Objectives[5]ObjectiveMessages[3]PlayFromStart = False
Objectives[5]ObjectiveMessages[3]Delay = True
Objectives[5]ObjectiveMessages[3]DelayTime = 22
Objectives[5]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[3]TypeSubtitle = False
Objectives[5]ObjectiveMessages[3]TypeTextMesage = True
Objectives[5]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[4]positionX = -1361.036
Objectives[5]ObjectiveMessages[4]positionY = -1621.937
Objectives[5]ObjectiveMessages[4]positionZ = 1.503491
Objectives[5]ObjectiveMessages[4]Message = SON OF A BITCH! But she... Alright look, I'm coming to pick you up in 2 minutes! Stay there!
Objectives[5]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[4]Sender = Claude
Objectives[5]ObjectiveMessages[4]Subject = 
Objectives[5]ObjectiveMessages[4]MessageColor = White
Objectives[5]ObjectiveMessages[4]PlayFromStart = False
Objectives[5]ObjectiveMessages[4]Delay = True
Objectives[5]ObjectiveMessages[4]DelayTime = 27
Objectives[5]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[4]TypeSubtitle = False
Objectives[5]ObjectiveMessages[4]TypeTextMesage = True
Objectives[5]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[6]Type = Mission_Settings_Objective
Objectives[6]positionX = -1646.704
Objectives[6]positionY = -934.2174
Objectives[6]positionZ = 7.230925
Objectives[6]MissionSettings_TimesOfDay = Current
Objectives[6]MissionSettings_Weather = Current
Objectives[6]MissionSettings_WantedLevel = Current
Objectives[6]MissionSettings_SetWantedLevelNow = Current
Objectives[6]MissionSettings_StartNightvision = False
Objectives[6]MissionSettings_StopNightvision = False
Objectives[6]MissionSettings_StartSeethrough = False
Objectives[6]MissionSettings_StopSeethrough = False
Objectives[6]MissionSettings_StartMusic = True
Objectives[6]MissionSettings_StopMusic = False
Objectives[6]MissionSettings_Music = MP_MC_TUNER_VEHICLE_CHASE_B
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Random_Spawn_Objective
Objectives[7]positionX = -1328.229
Objectives[7]positionY = -394.8994
Objectives[7]positionZ = 35.46714
Objectives[7]Random_Actors_Actor_Model_Name = a_m_y_beach_04
Objectives[7]Random_Actors_Vehicle_Model_Name = blista
Objectives[7]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[7]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[7]Random_Actors_Weapon_Model_Name = Hatchet
Objectives[7]Random_Actors_Passenger = True
Objectives[7]Random_Actors_Fill_With_Occupants = True
Objectives[7]Random_Actors_Max_Count = 1
Objectives[7]Random_Actors_Max_ReSpawn = 99
Objectives[7]Random_Actors_Spawn_End = False
Objectives[7]Random_Actors_Spawn_Actors_Only = True
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Random_Spawn_Objective
Objectives[8]positionX = -1325.276
Objectives[8]positionY = -394.4989
Objectives[8]positionZ = 35.45115
Objectives[8]Random_Actors_Actor_Model_Name = a_f_y_beach_02
Objectives[8]Random_Actors_Vehicle_Model_Name = blista
Objectives[8]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[8]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[8]Random_Actors_Weapon_Model_Name = Hatchet
Objectives[8]Random_Actors_Passenger = True
Objectives[8]Random_Actors_Fill_With_Occupants = True
Objectives[8]Random_Actors_Max_Count = 1
Objectives[8]Random_Actors_Max_ReSpawn = 99
Objectives[8]Random_Actors_Spawn_End = False
Objectives[8]Random_Actors_Spawn_Actors_Only = True
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Random_Spawn_Objective
Objectives[9]positionX = -1333.601
Objectives[9]positionY = -398.6416
Objectives[9]positionZ = 35.45403
Objectives[9]Random_Actors_Actor_Model_Name = a_m_y_beach_04
Objectives[9]Random_Actors_Vehicle_Model_Name = blista
Objectives[9]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[9]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[9]Random_Actors_Weapon_Model_Name = Hatchet
Objectives[9]Random_Actors_Passenger = True
Objectives[9]Random_Actors_Fill_With_Occupants = True
Objectives[9]Random_Actors_Max_Count = 1
Objectives[9]Random_Actors_Max_ReSpawn = 99
Objectives[9]Random_Actors_Spawn_End = False
Objectives[9]Random_Actors_Spawn_Actors_Only = True
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Random_Spawn_Objective
Objectives[10]positionX = -1338.94
Objectives[10]positionY = -400.7391
Objectives[10]positionZ = 35.40517
Objectives[10]Random_Actors_Actor_Model_Name = a_f_y_beach_02
Objectives[10]Random_Actors_Vehicle_Model_Name = blista
Objectives[10]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[10]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[10]Random_Actors_Weapon_Model_Name = Hatchet
Objectives[10]Random_Actors_Passenger = True
Objectives[10]Random_Actors_Fill_With_Occupants = True
Objectives[10]Random_Actors_Max_Count = 1
Objectives[10]Random_Actors_Max_ReSpawn = 99
Objectives[10]Random_Actors_Spawn_End = False
Objectives[10]Random_Actors_Spawn_Actors_Only = True
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Random_Spawn_Objective
Objectives[11]positionX = -1343.462
Objectives[11]positionY = -402.5153
Objectives[11]positionZ = 35.36987
Objectives[11]Random_Actors_Actor_Model_Name = a_m_y_beach_04
Objectives[11]Random_Actors_Vehicle_Model_Name = blista
Objectives[11]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[11]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[11]Random_Actors_Weapon_Model_Name = Hatchet
Objectives[11]Random_Actors_Passenger = True
Objectives[11]Random_Actors_Fill_With_Occupants = True
Objectives[11]Random_Actors_Max_Count = 1
Objectives[11]Random_Actors_Max_ReSpawn = 99
Objectives[11]Random_Actors_Spawn_End = False
Objectives[11]Random_Actors_Spawn_Actors_Only = True
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Random_Spawn_Objective
Objectives[12]positionX = -1348.683
Objectives[12]positionY = -400.4169
Objectives[12]positionZ = 35.48177
Objectives[12]Random_Actors_Actor_Model_Name = a_f_y_beach_02
Objectives[12]Random_Actors_Vehicle_Model_Name = blista
Objectives[12]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[12]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[12]Random_Actors_Weapon_Model_Name = Hatchet
Objectives[12]Random_Actors_Passenger = True
Objectives[12]Random_Actors_Fill_With_Occupants = True
Objectives[12]Random_Actors_Max_Count = 1
Objectives[12]Random_Actors_Max_ReSpawn = 99
Objectives[12]Random_Actors_Spawn_End = False
Objectives[12]Random_Actors_Spawn_Actors_Only = True
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Random_Spawn_Objective
Objectives[13]positionX = -1347.679
Objectives[13]positionY = -395.7918
Objectives[13]positionZ = 35.66272
Objectives[13]Random_Actors_Actor_Model_Name = a_m_y_beach_04
Objectives[13]Random_Actors_Vehicle_Model_Name = blista
Objectives[13]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[13]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[13]Random_Actors_Weapon_Model_Name = Hatchet
Objectives[13]Random_Actors_Passenger = True
Objectives[13]Random_Actors_Fill_With_Occupants = True
Objectives[13]Random_Actors_Max_Count = 1
Objectives[13]Random_Actors_Max_ReSpawn = 99
Objectives[13]Random_Actors_Spawn_End = False
Objectives[13]Random_Actors_Spawn_Actors_Only = True
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Random_Spawn_Objective
Objectives[14]positionX = -1343.982
Objectives[14]positionY = -393.7371
Objectives[14]positionZ = 35.66181
Objectives[14]Random_Actors_Actor_Model_Name = a_f_y_beach_02
Objectives[14]Random_Actors_Vehicle_Model_Name = blista
Objectives[14]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[14]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[14]Random_Actors_Weapon_Model_Name = Hatchet
Objectives[14]Random_Actors_Passenger = True
Objectives[14]Random_Actors_Fill_With_Occupants = True
Objectives[14]Random_Actors_Max_Count = 1
Objectives[14]Random_Actors_Max_ReSpawn = 99
Objectives[14]Random_Actors_Spawn_End = False
Objectives[14]Random_Actors_Spawn_Actors_Only = True
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Random_Spawn_Objective
Objectives[15]positionX = -1337.833
Objectives[15]positionY = -391.6686
Objectives[15]positionZ = 35.65911
Objectives[15]Random_Actors_Actor_Model_Name = a_m_y_beach_04
Objectives[15]Random_Actors_Vehicle_Model_Name = blista
Objectives[15]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[15]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[15]Random_Actors_Weapon_Model_Name = Hatchet
Objectives[15]Random_Actors_Passenger = True
Objectives[15]Random_Actors_Fill_With_Occupants = True
Objectives[15]Random_Actors_Max_Count = 1
Objectives[15]Random_Actors_Max_ReSpawn = 99
Objectives[15]Random_Actors_Spawn_End = False
Objectives[15]Random_Actors_Spawn_Actors_Only = True
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Random_Spawn_Objective
Objectives[16]positionX = -1333.81
Objectives[16]positionY = -389.5883
Objectives[16]positionZ = 35.67675
Objectives[16]Random_Actors_Actor_Model_Name = a_f_y_beach_02
Objectives[16]Random_Actors_Vehicle_Model_Name = blista
Objectives[16]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[16]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[16]Random_Actors_Weapon_Model_Name = Hatchet
Objectives[16]Random_Actors_Passenger = True
Objectives[16]Random_Actors_Fill_With_Occupants = True
Objectives[16]Random_Actors_Max_Count = 1
Objectives[16]Random_Actors_Max_ReSpawn = 99
Objectives[16]Random_Actors_Spawn_End = False
Objectives[16]Random_Actors_Spawn_Actors_Only = True
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = SPANKED-up Madmen! Defend yourself until Claude arrives!
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = -1327.644
Objectives[17]positionY = -1641.635
Objectives[17]positionZ = 1.984886
Objectives[17]Timeout_Min = 2
Objectives[17]Timeout_Sec = 1
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = 
Objectives[18]Type = Timeout_Objective
Objectives[18]positionX = -1646.965
Objectives[18]positionY = -927.0538
Objectives[18]positionZ = 7.348308
Objectives[18]Timeout_Min = 0
Objectives[18]Timeout_Sec = 7
Objectives[18]mission_ActorsCount = 1
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = -1645.306
Objectives[18]mission_Actors[0]positionY = -922.4402
Objectives[18]mission_Actors[0]positionZ = 8.428957
Objectives[18]mission_Actors[0]Heading = 180
Objectives[18]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[18]mission_Actors[0]Relationship_Group = Friend
Objectives[18]mission_Actors[0]AddBlip = True
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = True
Objectives[18]mission_Actors[0]SetHealth = 4000
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Stationary
Objectives[18]mission_Actors[0]weapon = MilitaryRifle
Objectives[18]mission_Actors[0]Variation = Custom
Objectives[18]mission_Actors[0]Task = 0
Objectives[18]mission_Actors[0]Task_Guard_Range = 1
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 42
Objectives[18]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 14
Objectives[18]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 7
Objectives[18]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[18]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[18]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 12
Objectives[18]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[18]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 21
Objectives[18]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 11
Objectives[18]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 404
Objectives[18]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[18]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[18]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[18]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[18]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[18]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[18]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[18]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[18]mission_Actors[0]NeededForObjectiveGoToActor[0] = 19
Objectives[18]mission_Vehicles = 1
Objectives[18]mission_Vehicles[0]positionX = -1646.884
Objectives[18]mission_Vehicles[0]positionY = -918.3021
Objectives[18]mission_Vehicles[0]positionZ = 8.04573
Objectives[18]mission_Vehicles[0]Heading = 259.9566
Objectives[18]mission_Vehicles[0]Name = Banshee
Objectives[18]mission_Vehicles[0]Model = banshee
Objectives[18]mission_Vehicles[0]PrimaryColor = UtilBlue
Objectives[18]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[18]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[0]HasPearlescent = False
Objectives[18]mission_Vehicles[0]Livery = -1
Objectives[18]mission_Vehicles[0]DirtLevel = 0
Objectives[18]mission_Vehicles[0]LockedForPlayer = False
Objectives[18]mission_Vehicles[0]Locked = False
Objectives[18]mission_Vehicles[0]Alarm = False
Objectives[18]mission_Vehicles[0]HotWired = False
Objectives[18]mission_Vehicles[0]Invincible = False
Objectives[18]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[0]Remove_After = 0
Objectives[18]mission_Vehicles[0]Survive_Number = 0
Objectives[18]mission_Vehicles[0]Failed_Text = 
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 1
Objectives[18]ObjectiveMessages[0]positionX = -1644.194
Objectives[18]ObjectiveMessages[0]positionY = -921.5261
Objectives[18]ObjectiveMessages[0]positionZ = 7.453628
Objectives[18]ObjectiveMessages[0]Message = Hey, I'm here! Get your ass to me NOW!
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = Claude
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = False
Objectives[18]ObjectiveMessages[0]Delay = True
Objectives[18]ObjectiveMessages[0]DelayTime = 2
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = False
Objectives[18]ObjectiveMessages[0]TypeTextMesage = True
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[19]Type = GoTo_Actor
Objectives[19]Text = Go to Claude!
Objectives[19]positionX = -1645.991
Objectives[19]positionY = -924.8809
Objectives[19]positionZ = 7.388614
Objectives[19]GoTo_Actor_ChangToCompanion = True
Objectives[19]GoTo_Actor_Distance = 8
Objectives[19]GoTo_Actor_Remove_Blip = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Random_Spawn_Objective
Objectives[20]positionX = -1854.348
Objectives[20]positionY = -364.1579
Objectives[20]positionZ = 56.10479
Objectives[20]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[20]Random_Actors_Vehicle_Model_Name = blista
Objectives[20]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[20]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[20]Random_Actors_Weapon_Model_Name = Pistol
Objectives[20]Random_Actors_Passenger = True
Objectives[20]Random_Actors_Fill_With_Occupants = True
Objectives[20]Random_Actors_Max_Count = 3
Objectives[20]Random_Actors_Max_ReSpawn = 3
Objectives[20]Random_Actors_Spawn_End = True
Objectives[20]Random_Actors_Spawn_Actors_Only = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Random_Spawn_Objective
Objectives[21]positionX = -1819.465
Objectives[21]positionY = -1243.539
Objectives[21]positionZ = 12.01727
Objectives[21]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[21]Random_Actors_Vehicle_Model_Name = blista
Objectives[21]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[21]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[21]Random_Actors_Weapon_Model_Name = Pistol
Objectives[21]Random_Actors_Passenger = True
Objectives[21]Random_Actors_Fill_With_Occupants = True
Objectives[21]Random_Actors_Max_Count = 3
Objectives[21]Random_Actors_Max_ReSpawn = 3
Objectives[21]Random_Actors_Spawn_End = True
Objectives[21]Random_Actors_Spawn_Actors_Only = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Random_Spawn_Objective
Objectives[22]positionX = -1824.992
Objectives[22]positionY = -1241.667
Objectives[22]positionZ = 12.01729
Objectives[22]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[22]Random_Actors_Vehicle_Model_Name = blista
Objectives[22]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[22]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[22]Random_Actors_Weapon_Model_Name = Pistol
Objectives[22]Random_Actors_Passenger = True
Objectives[22]Random_Actors_Fill_With_Occupants = True
Objectives[22]Random_Actors_Max_Count = 3
Objectives[22]Random_Actors_Max_ReSpawn = 3
Objectives[22]Random_Actors_Spawn_End = True
Objectives[22]Random_Actors_Spawn_Actors_Only = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Mission_Settings_Objective
Objectives[23]positionX = -1651.927
Objectives[23]positionY = -925.6188
Objectives[23]positionZ = 7.309657
Objectives[23]MissionSettings_TimesOfDay = Current
Objectives[23]MissionSettings_Weather = Current
Objectives[23]MissionSettings_WantedLevel = Current
Objectives[23]MissionSettings_SetWantedLevelNow = Current
Objectives[23]MissionSettings_StartNightvision = False
Objectives[23]MissionSettings_StopNightvision = False
Objectives[23]MissionSettings_StartSeethrough = False
Objectives[23]MissionSettings_StopSeethrough = False
Objectives[23]MissionSettings_StartMusic = True
Objectives[23]MissionSettings_StopMusic = False
Objectives[23]MissionSettings_Music = MP_MC_TUNER_ACTION
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Get the fuck outta here!
Objectives[24]Type = Leave_Area
Objectives[24]positionX = -1646.768
Objectives[24]positionY = -921.6636
Objectives[24]positionZ = 7.422357
Objectives[24]Leave_Area_Distance = 150
Objectives[24]Leave_Area_Use_Objective_Position = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Random_Spawn_Objective
Objectives[25]positionX = -1656.792
Objectives[25]positionY = -913.9976
Objectives[25]positionZ = 7.40801
Objectives[25]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[25]Random_Actors_Vehicle_Model_Name = blista
Objectives[25]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[25]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[25]Random_Actors_Weapon_Model_Name = Pistol
Objectives[25]Random_Actors_Passenger = True
Objectives[25]Random_Actors_Fill_With_Occupants = True
Objectives[25]Random_Actors_Max_Count = 3
Objectives[25]Random_Actors_Max_ReSpawn = 3
Objectives[25]Random_Actors_Spawn_End = True
Objectives[25]Random_Actors_Spawn_Actors_Only = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = Go to the Hotel with Claude.
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 255
Objectives[26]IconColorA = 0
Objectives[26]positionX = -1843.048
Objectives[26]positionY = -338.1656
Objectives[26]positionZ = 56.07946
Objectives[26]Heading = 259.9984
Objectives[26]Diameter = 1
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 1.5
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 5
Objectives[26]ObjectiveMessages[0]positionX = -1636.824
Objectives[26]ObjectiveMessages[0]positionY = -926.9151
Objectives[26]ObjectiveMessages[0]positionZ = 7.467979
Objectives[26]ObjectiveMessages[0]Message = I knew there was a big party happening at the beach, but what the fuck was that?!
Objectives[26]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[0]Sender = Claude
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = False
Objectives[26]ObjectiveMessages[0]Delay = True
Objectives[26]ObjectiveMessages[0]DelayTime = 12
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = False
Objectives[26]ObjectiveMessages[0]TypeTextMesage = True
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = -1641.172
Objectives[26]ObjectiveMessages[1]positionY = -938.5737
Objectives[26]ObjectiveMessages[1]positionZ = 7.240551
Objectives[26]ObjectiveMessages[1]Message = I don't know. It's as if those guys were "zombies". They just kept coming and coming...
Objectives[26]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[1]Sender = Stefanie
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = White
Objectives[26]ObjectiveMessages[1]PlayFromStart = False
Objectives[26]ObjectiveMessages[1]Delay = True
Objectives[26]ObjectiveMessages[1]DelayTime = 17
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = False
Objectives[26]ObjectiveMessages[1]TypeTextMesage = True
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = -1633.044
Objectives[26]ObjectiveMessages[2]positionY = -937.0572
Objectives[26]ObjectiveMessages[2]positionZ = 7.374413
Objectives[26]ObjectiveMessages[2]Message = Give me that letter... ... ... What the fuck, was this written by Catalina?!
Objectives[26]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[2]Sender = Claude
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = White
Objectives[26]ObjectiveMessages[2]PlayFromStart = False
Objectives[26]ObjectiveMessages[2]Delay = True
Objectives[26]ObjectiveMessages[2]DelayTime = 22
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = False
Objectives[26]ObjectiveMessages[2]TypeTextMesage = True
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[3]positionX = -1626.551
Objectives[26]ObjectiveMessages[3]positionY = -929.897
Objectives[26]ObjectiveMessages[3]positionZ = 7.544168
Objectives[26]ObjectiveMessages[3]Message = There is no way! I killed her! She blew up into a giant fireball back in 2001!
Objectives[26]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[3]Sender = Claude
Objectives[26]ObjectiveMessages[3]Subject = 
Objectives[26]ObjectiveMessages[3]MessageColor = White
Objectives[26]ObjectiveMessages[3]PlayFromStart = False
Objectives[26]ObjectiveMessages[3]Delay = True
Objectives[26]ObjectiveMessages[3]DelayTime = 27
Objectives[26]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[3]TypeSubtitle = False
Objectives[26]ObjectiveMessages[3]TypeTextMesage = True
Objectives[26]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[4]positionX = -1625.562
Objectives[26]ObjectiveMessages[4]positionY = -917.0092
Objectives[26]ObjectiveMessages[4]positionZ = 7.729123
Objectives[26]ObjectiveMessages[4]Message = We'll try to figure this out later, we need to stay safe. Take us to this hotel here.
Objectives[26]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[4]Sender = Claude
Objectives[26]ObjectiveMessages[4]Subject = 
Objectives[26]ObjectiveMessages[4]MessageColor = White
Objectives[26]ObjectiveMessages[4]PlayFromStart = False
Objectives[26]ObjectiveMessages[4]Delay = True
Objectives[26]ObjectiveMessages[4]DelayTime = 32
Objectives[26]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[4]TypeSubtitle = False
Objectives[26]ObjectiveMessages[4]TypeTextMesage = True
Objectives[26]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[27]Type = Teleport_Objective
Objectives[27]Text = 
Objectives[27]positionX = 341.7481
Objectives[27]positionY = -998.9338
Objectives[27]positionZ = -100.1962
Objectives[27]ObjectiveRotation = 774.9984
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Mission_Settings_Objective
Objectives[28]positionX = -842.2461
Objectives[28]positionY = -366.2557
Objectives[28]positionZ = 38.14175
Objectives[28]MissionSettings_TimesOfDay = Current
Objectives[28]MissionSettings_Weather = Current
Objectives[28]MissionSettings_WantedLevel = Current
Objectives[28]MissionSettings_SetWantedLevelNow = Current
Objectives[28]MissionSettings_StartNightvision = False
Objectives[28]MissionSettings_StopNightvision = False
Objectives[28]MissionSettings_StartSeethrough = False
Objectives[28]MissionSettings_StopSeethrough = False
Objectives[28]MissionSettings_StartMusic = True
Objectives[28]MissionSettings_StopMusic = False
Objectives[28]MissionSettings_Music = TUNER_SUSPENSE
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = 
Objectives[29]Type = Timeout_Objective
Objectives[29]positionX = 347.1432
Objectives[29]positionY = -999.3668
Objectives[29]positionZ = -100.1962
Objectives[29]Timeout_Min = 0
Objectives[29]Timeout_Sec = 32
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 6
Objectives[29]ObjectiveMessages[0]positionX = 344.8228
Objectives[29]ObjectiveMessages[0]positionY = -995.1617
Objectives[29]ObjectiveMessages[0]positionZ = -100.1962
Objectives[29]ObjectiveMessages[0]Message = Catalina... How is that bitch alive... I think I told you about Catalina in the past, right?
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = Claude
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = False
Objectives[29]ObjectiveMessages[0]Delay = True
Objectives[29]ObjectiveMessages[0]DelayTime = 2
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = False
Objectives[29]ObjectiveMessages[0]TypeTextMesage = True
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = 342.9431
Objectives[29]ObjectiveMessages[1]positionY = -1002.375
Objectives[29]ObjectiveMessages[1]positionZ = -100.1962
Objectives[29]ObjectiveMessages[1]Message = You did. You said she pulled the same trick on you before right? Back in Liberty City?
Objectives[29]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[1]Sender = Stefanie
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = White
Objectives[29]ObjectiveMessages[1]PlayFromStart = False
Objectives[29]ObjectiveMessages[1]Delay = True
Objectives[29]ObjectiveMessages[1]DelayTime = 7
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = False
Objectives[29]ObjectiveMessages[1]TypeTextMesage = True
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[2]positionX = 338.8264
Objectives[29]ObjectiveMessages[2]positionY = -995.7211
Objectives[29]ObjectiveMessages[2]positionZ = -100.1962
Objectives[29]ObjectiveMessages[2]Message = Yeah, she had her drug business, dealing "SPANK" all over Liberty City, a very dangerous drug.
Objectives[29]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[2]Sender = Claude
Objectives[29]ObjectiveMessages[2]Subject = 
Objectives[29]ObjectiveMessages[2]MessageColor = White
Objectives[29]ObjectiveMessages[2]PlayFromStart = False
Objectives[29]ObjectiveMessages[2]Delay = True
Objectives[29]ObjectiveMessages[2]DelayTime = 12
Objectives[29]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[2]TypeSubtitle = False
Objectives[29]ObjectiveMessages[2]TypeTextMesage = True
Objectives[29]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[3]positionX = 352.0408
Objectives[29]ObjectiveMessages[3]positionY = -996.2383
Objectives[29]ObjectiveMessages[3]positionZ = -100.1962
Objectives[29]ObjectiveMessages[3]Message = Those guys you saw at the beach probably consumed SPANK at that big party of theirs...
Objectives[29]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[3]Sender = Claude
Objectives[29]ObjectiveMessages[3]Subject = 
Objectives[29]ObjectiveMessages[3]MessageColor = White
Objectives[29]ObjectiveMessages[3]PlayFromStart = False
Objectives[29]ObjectiveMessages[3]Delay = True
Objectives[29]ObjectiveMessages[3]DelayTime = 17
Objectives[29]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[3]TypeSubtitle = False
Objectives[29]ObjectiveMessages[3]TypeTextMesage = True
Objectives[29]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[4]positionX = 346.6708
Objectives[29]ObjectiveMessages[4]positionY = -1007.972
Objectives[29]ObjectiveMessages[4]positionZ = -100.1962
Objectives[29]ObjectiveMessages[4]Message = I'll need more time to think, how did she survive that helicopter crash...
Objectives[29]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[4]Sender = Claude
Objectives[29]ObjectiveMessages[4]Subject = 
Objectives[29]ObjectiveMessages[4]MessageColor = White
Objectives[29]ObjectiveMessages[4]PlayFromStart = False
Objectives[29]ObjectiveMessages[4]Delay = True
Objectives[29]ObjectiveMessages[4]DelayTime = 22
Objectives[29]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[4]TypeSubtitle = False
Objectives[29]ObjectiveMessages[4]TypeTextMesage = True
Objectives[29]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[5]positionX = 349.2891
Objectives[29]ObjectiveMessages[5]positionY = -1007.831
Objectives[29]ObjectiveMessages[5]positionZ = -100.1962
Objectives[29]ObjectiveMessages[5]Message = And when we find her, we'll make DAMN SURE she stays fucking dead this time!
Objectives[29]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[5]Sender = Claude
Objectives[29]ObjectiveMessages[5]Subject = 
Objectives[29]ObjectiveMessages[5]MessageColor = White
Objectives[29]ObjectiveMessages[5]PlayFromStart = False
Objectives[29]ObjectiveMessages[5]Delay = True
Objectives[29]ObjectiveMessages[5]DelayTime = 27
Objectives[29]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[5]TypeSubtitle = False
Objectives[29]ObjectiveMessages[5]TypeTextMesage = True
Objectives[29]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

